GAME TECHNOLOGIES AS A MEANS OF FORMING UNIVERSAL LEARNING ACTIVITIES IN FOREIGN LANGUAGE LESSONS

Authors

  • Djumaeva Guzal Azizovna A senior teacher Of Karshi engineering and economics institute, Uzbekistan

DOI:

https://doi.org/10.55640/eijmrms-04-05-39

Keywords:

Students, game technologies, foreign language lesson

Abstract

The article reveals the conceptual foundations and components of gaming technologies. The functions of gaming technologies in foreign language lessons are analyzed, as well as the conditions of their use in the educational process. Examples of games that can be used to develop lexical skills are given.

References

Passov, E. P. A foreign language lesson in secondary school. Moscow: Prosveshchenie, 1988. – 223 p.

Selevko, G. K. Modern educational technologies: a textbook for pedagogical universities and institutes of advanced training. Moscow: Public Education, 1998. 256 p.

The essence of gaming technologies used in pedagogy [Electronic resource] // Methodological material. Info work – Access mode: https://infourok.ru/suschnost-igrovih-tehnologiy-primenyaemih-v-pedagogike .

Davydova, E. M. Game as a method of teaching foreign languages // Foreign language at school. - 2010. – No.6. – pp. 34-38.

Downloads

Published

2024-05-31

How to Cite

Djumaeva Guzal Azizovna. (2024). GAME TECHNOLOGIES AS A MEANS OF FORMING UNIVERSAL LEARNING ACTIVITIES IN FOREIGN LANGUAGE LESSONS. European International Journal of Multidisciplinary Research and Management Studies, 4(05), 249–254. https://doi.org/10.55640/eijmrms-04-05-39