Understanding The Pedagogical And Psychological Basis Of Gamification In Writing Education
DOI:
https://doi.org/10.55640/eijp-05-12-01Keywords:
Gamification, writing instruction, learner motivation, process writingAbstract
Recent developments in educational psychology and digital pedagogy highlight the potential of gamification as a transformative approach in teaching writing. As writing remains one of the most cognitively demanding language skills, many learners experience difficulties related to motivation, persistence, and confidence. Gamification—the integration of game elements such as points, levels, challenges, and rewards into non-game contexts—offers a framework for addressing these challenges by reshaping learners’ engagement with the writing process. Drawing on Self-Determination Theory, Flow Theory, and constructivist learning principles, this article examines the theoretical foundations that justify the application of gamification in writing instruction. It argues that game-based mechanisms enhance intrinsic motivation by fostering autonomy, competence, and social relatedness while simultaneously supporting the balanced challenge-skill conditions necessary for optimal learning states. Furthermore, the article explores how gamification aligns with contemporary writing pedagogy, particularly process writing, formative assessment, and collaborative learning models. The analysis demonstrates that gamification can provide structured yet flexible pathways that encourage drafting, revising, and editing as iterative and enjoyable activities. By linking psychological theory, pedagogical frameworks, and linguistic research, this article positions gamification not merely as an engaging technique but as a theoretically grounded instructional approach capable of improving learners’ writing proficiency and overall learning experience.
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