Stimulating Students' Creative Thinking By Using Role-Playing Games Such As "Virtual Interview" And "Blogging" In The Study Of Historical Figures

Authors

  • Tursunova Sevarxon Umarovna Independent Researcher, Namangan, State Pedagogical Institute, Uzbekistan

DOI:

https://doi.org/10.55640/eijp-05-11-31

Keywords:

Creative thinking, history lessons, role-playing games, virtual interview

Abstract

This article analyzes the methodology for developing students' creative thinking in teaching history in grades 7-8 of general secondary schools by applying modern pedagogical technologies such as "Virtual Interview" and "Historical Figure's Blog," as opposed to traditional methods. The research uses practical examples to highlight the positive impact of these methods on students' interest in the subject, their sense of historical empathy, and their independent thinking skills. The results of the experimental trial have shown that such interactive role-playing games are an effective tool for transitioning from mere memorization of educational material to its creative assimilation.

References

Resolution of the President of the Republic of Uzbekistan No. PQ-4884 of November 6, 2020 "On additional measures to further improve the education and upbringing system." // National Database of Legislation, 07/20/4884/1473.

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Endacott, J. L., & Sturtz, J. (2015). Historical empathy and pedagogical reasoning. The Journal of Social Studies Research, 39(1), 1-16.

Wyman, Jr., R.M. (2010). Making History Come Alive: A publication of the National Council for History Education. History Matters!, 23(1), 1-4.

Tolipov, O‘.Q., Usmonboyeva, M. (2006). Applied Foundations of Pedagogical Technologies. – T.: “Fan”. – 261 p.

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Published

2025-11-23

How to Cite

Tursunova Sevarxon Umarovna. (2025). Stimulating Students’ Creative Thinking By Using Role-Playing Games Such As "Virtual Interview" And "Blogging" In The Study Of Historical Figures. European International Journal of Pedagogics, 5(11), 137–139. https://doi.org/10.55640/eijp-05-11-31