Definition, Types And Role Of Immersive Technologies In Education
DOI:
https://doi.org/10.55640/eijp-05-11-25Keywords:
Immersive technologies, Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)Abstract
This article provides detailed information about the importance of immersive technologies in education and their different types — Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Extended Reality (XR). Immersive technologies help students learn complex and abstract concepts more effectively, and make the learning process interesting and motivating through interactivity. The article examines the main features of these technologies, their application in education, their impact on educational effectiveness, and their role in consolidating student knowledge. The article also analyzes the technological, financial, and pedagogical difficulties that arise in integrating immersive technologies into the education system. The importance of improving the skills of teachers, developing the infrastructure of educational institutions, and creating effective pedagogical approaches is emphasized for the successful implementation of immersive technologies. The article also examines the role of immersive technologies in the digital transformation of the education system and the prospects for their development in the future. The research results show that immersive technologies have great potential for improving the quality of education, and their widespread implementation will serve to make the educational process more modern, interactive and effective.
References
Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355
Billinghurst, M., Clark, A., & Lee, G. (2015). A survey of augmented reality. Foundations and Trends® in Human–Computer Interaction, 8(2-3), 73–272. https://doi.org/10.1561/1100000049
Freina, L., & Ott, M. (2015). A literature review on immersive virtual reality in education: State of the art and perspectives. The International Scientific Conference eLearning and Software for Education, 1, 133–141. https://doi.org/10.12753/2066-026X-15-020
Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778.
Slater, M., & Sanchez-Vives, M. V. (2016). Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI, 3, 74.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Naimova Maftunabonu Fayzullojonovna

This work is licensed under a Creative Commons Attribution 4.0 International License.
Individual articles are published Open Access under the Creative Commons Licence: CC-BY 4.0.