Theoretical Foundations Of Teaching English To Children Aged 5–6 Based On A Gamification Approach
DOI:
https://doi.org/10.55640/eijp-05-10-02Keywords:
Gamification, game-based learning, English languageAbstract
This article examines the theoretical foundations of applying the gamification approach in teaching English to children aged 5–6. It highlights the psychological and pedagogical characteristics of young learners, defines the main principles of gamification, and analyzes its forms and methods in educational practice. The study concludes that game-based technologies significantly enhance motivation, communication skills, and interest in learning a foreign language at the early stages of education.
References
Vygotsky, L.S. (1991). Imagination and Creativity in Childhood. Moscow: Prosveshchenie.
Elkonin, D.B. (1989). The Psychology of Play. Moscow: Pedagogika.
Prensky, M. (2007). Digital Game-Based Learning. New York.
Deterding, S. (2011). Gamification: Using Game Design Elements in Non-Game Contexts. ACM Press.
Gee, J.P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York.
Khaydarova, Sh.U. (2021). Innovative Methods of Teaching English. Tashkent.
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