R. R. SAIFULLIN. Using Gaming Technologies to Form Functional Literacy in Primary School Students During English Classes. European International Journal of Multidisciplinary Research and Management Studies, [S. l.], v. 6, n. 04, p. 81–83, 2026. DOI: 10.55640/eijmrms-06-04-14. Disponível em: https://eipublication.com/index.php/eijmrms/article/view/4491. Acesso em: 18 jun. 2026.